Chapter 8.6 Wanted Posters
Posters
Players can create posters for quests, wanted posters for bounties at a jail/prison controller workstation (desk inside a jail/prison controller). This allows the finding owners for stolen items, capture or kill of criminals, and more. This section will over all these, and how they are created, and how they are fulfilled. As with any quest, you can post it at a bulletin board, or post a wanted poster where allowed, or perform actions so that a building with players or NPC controlled roles can create the poster listing for you.
Player and NPC Wanted Posters
Creating a Wanted Poster
Wanted posters allow the ability to enter PVP with a player or NPC, with the intention of bringing that player into justice, or executing the justice yourself. Here are the methods and limitations to do that.
Direct Witness as Protection Owner
At the point of a crime being attempted and after, while they are on your property, you can attack the player or NPC while on your property. As a property owner, if any level of protections are in affect, you will be protected, and they cannot fight back. You can attack them until they have fallen, and you can choose to finish them off at your discretion. Killing a criminal on your property is only a crime if the outpost has vigilante justice toggled off. If they are not attacked within an allotted window, they will no longer be attackable. You can attack them even if you didn't witness the crime, and this is clear as a purple mist will follow the player for some time after committing a crime. Only the property owner where the crime was committed will see this mist.
Creating a Witness Poster
Optionally you can choose to not engage, or if you failed to finish them off, you can create a wanted poster. You can only create a poster if you witness the crime itself and/or attacked the criminal player while they are on your property.
Direct Crime Witnessing
By witnessing a crime directly, players will automatically see the riftmist (crime trail) without needing investigation skills. You may bottle it up immediately and either create a wanted poster yourself or hand it to a lawman or qualified player to do so. It can also be submitted as trial evidence.
Unwitnessed Crimes
If you only attacked the player, but missed the actual crime event, the riftmist will remain hidden. In this case, someone with riftmist sleuthing skills will need to investigate the scene, and bottle the riftmist when found. Since this is an unwitnessed crime, a direct wanted poster cannot be created yet. The bottled riftmist must be matched to a suspect before further justice actions can occur. (More on that in the Justice Chapter.)
Wanted Alive, Alive or Dead, or Dead
When creating a wanted poster, you can attempt to set which setting you want, Alive/Alive or Dead/Dead. This information is burned onto the wanted poster magically and updated in your core menu. You will receive a notification if the punishment doesn't match, because the information won't be burned onto the page. For example, you cannot create a wanted dead poster for a minor stealing crime. However, you might as well try, because if the criminal has enough total crimes, it will allow you to post it. Outposts with brutality culture can override this natural law, and allow alive or dead, or dead when the crime doesn't match.
Drop Off Location for Wanted Posters
When creating a wanted alive poster, you will need to set a drop off location. Players will need to construct a jail controller. The jail controller will guide the player on the required contractions, and will allow the player to unlock the needed blueprints at the controller.
Wanted Poster Creation Limitations
Wanted posters will not be created where protections and laws don't apply, such as worlds where crime isn't allowed (for more casual players), or unclaimed lands, or if you delete the wanted posters from your core menu.
Deleting Wanted Posters
Deleting wanted posters will not remove the history from the criminal player themselves. The deletion doesn't mean forgiveness. Forgiveness of a crime is only completed through the criminal completing a trial that forgave them, or by fully completing a punishment.
Locating Property or Settlement for Wanted Posters
The bounty poster will create a compass in the UI to let you know where the drop off location (jail/prison controller) is when you have contained the player/NPC in your possession.
Item Recovery or Livestock Recovery Poster
At your property hub if you missed the crime, or if you witnessed the crime, you will be able to create a recovery item poster. You can do this at a lost and found controller workstation (a lost and found controller containing a desk.) You will need to attach your identity (truename/alias) to it. The poster will create a compass in the UI to let players know to drop it off at the lost and found controller. A lost and found building may run out of room, in these instances, and generally, giving it to the player, or dropping of livestock at the player's location will also count the quest as complete. The stolen item or livestock will have a stolen tag that the owner will be able to see without needing to inspect the item. Other players, such as lawmen, scholars, criminals, or otherwise, need to inspect the item to detect if it is stolen.
Using a Missing Item Poster to Identify Owner
Double clicking the missing item poster, while having the correctly stolen item in your possession, will apply the poster's identity to it. Incorrectly identifying the item will not apply the posters identity to it, meaning you have a different stolen item.
Found Item Posters
When an item is inspected and it reveals a stolen tag, players can drop it off to a lost and found building, and can also created a wanted item poster. This is useful if players found an item, but don't know their item/livestock was missing originally. Bulletin boards and announcements in ledgers will show the user that an item is waiting for them to be picked up.
Picking Up Lost Items or Marking Items as Unwanted
If you are missing an item, and someone creates a poster looking for the owner, you will see an icon on it to know it is yours, and that you should come pick it up, or mark it as unwanted. This will notify the poster that it is no longer owned, and the item immediately loses the stolen status and becomes a regular item. At a lost and found controller, unwanted items are free to be taken without any crimes being committed. Players can mark a known missing item as unwanted at anytime from their core menu for the same function.
Wanted Item Poster - Replacement Okay
Players can update item wanted posters to request a replacement instead. Players don't necessarily need to have a specific stolen item to be found and brought back. The original item will still retain a stolen tag (unless removed in the player's core menu).
Wanted Item Poster (Not Stolen)
Players can create a wanted item poster for quests where there are general needs. Such as restaurants needing ingredients, or for general gathering quests for crafts or other usage. Do this at any desk workstation, with the item needed on the desk.
Sharing Information to Create Posters
You can share information to another player via written crafts, and this will allow them to create a wanted poster on your behalf. You will need to share your identity (name/alias) to do so. If you were a witness, this allows that shared player to gain a witness status as well. They will no longer need to identify the item or livestock, if they spot it, it will automatically have your identify tied to the stolen status. If the original player deletes the poster from their core menu, the shared recipients will not be notified of this, but will need to delete it separately. This way, each player can determine if they want to pursue it as individuals.
Different Poster Statuses
When sharing the poster information, the information is put into their core menu as well. Players who craft their own wanted poster can put different wanted Alive, Alive or Dead, or Dead statuses. Players can also just create copies of existing posters as they are posted with the raw materials in their hands. This allows some agency since some players may want someone dead, but perhaps the lawmen want them alive. It will be up to players and which information is accessible to bounty hunters for accepting quests.
Automatic Deletion of Posters
By default, poster information will not automatically delete in your core menu when a quest is complete. It will be marked with a "fulfilled" tag, however, you can toggle this to automatically delete if desired. This is the case for both shared and original poster information.
Creating Multiple Posters and Allowed Limitations
Players can create as many posters as they want given they have the resources and access to do this. Other players can maintain cleanliness and remove allowed roles, or excess posters where needed, if a player spams them.
NPC Posters
Players can toggle if bulletin boards will allow NPC quests and posters, and can filter which quests are available within an outpost. By default, a bulletin board will show the quests originally posted at that specific location first.
Poster Destruction
All posters will automatically integrate from bulletin boards, walls, and other plancements when completed. Posters in the world will degrade over time if not maintained, just like any item in the open world. They can also be destroyed by monsters at any time. Posters in inventory, just like non-perishable inventory will not disappear over time. You can always create a new one, as long as it isn't complete. Whatever posters are still pending in your core menu, you can create and recreate.
Rewards and Poster Removal
Players can set specific rewards for completion of the poster during creation. The rewards you created will appear listed in the core menu information, so you can see what rewards you have set. You can add reward items during crafting, or by re-accessing the poster listing. The reward is absorbed by the poster. The quest completer will have the posting turn into the reward upon completion. Players can only set rewards that fit into an inventory slot. Players can create a copy of any posted poster, and the rewards will still be applied. The first to fulfill it will get the reward, and the other matching posters in the world will automatically disintegrate. Posters in a player's inventory will appear crossed off, and will disintegrate after the player interacts with it and is notified it is completed. This crossed-off status will also reflect in the core menu.
Legend and Fame Increases
Players will gain some legend by completing quests in posters, but will receive the most for player and NPC bounties. Players will receive less and and eventually nothing if they are only completing quests from one player to avoid artificial legend farming. Players will receive fame or infamy through different NPC groups depending on their actions, whereas infamy through players is through player perception.
We'll cover bounty hunting in the next section.