Chapter 8.2 Contraband and Stolen Items - Possession Crimes
Contraband and Stolen Items - Possession Crimes
Contraband items are defined in a contraband controller. Similar to a reliquary, these items are placed into a contraband vault. The amount of contraband tags, and specific items and quantity allowed to be selected, are limited to the outpost's law controller size and complexity. Crime tied with contraband and stolen items is considered a possession crime. Players must link the law controller to the contraband vault for the affects to activate. Players can use written crafts, or the actual item itself to define possession crimes. Allowed players can remove contraband from the controller, and it will no longer be a crime. Criminal players cannot steal from a contraband vault.
Crime Definition Settings
Outposts can decide if merely possession of stolen items is a crime, or if exceeding a quantity of contraband constitute a crime. They can do this at the controller. Other options include, it excluding carried (such as on a player/vehicle/pet), so it only counts building storage.
Identified on Person
A player with a sleuthing skill (unlocked at a law controller) needs to successfully identify the number of illegal possessions on the person themselves, or in an owned property. Contraband successfully identified can be taken from buildings, and players without it marking it as stolen by the one confiscating it. However, it will drop a riftmist (crime trail) linked who originally possessed it. Contraband will immediately be a possession crime in a player's inventory. So a player who doesn't want to get in trouble should get rid of it and fast. Players can destroy contraband, from their inventory, or placed in the world at any time. These are clearly marked as illegal. Each contraband will have a possession tag applied on top of it. (More on sleuthing in a future section.)
Identified on Property
Contraband will immediately be a possession crime in a player's property/building/owned zone. So a player who doesn't want to get in trouble should get rid of it and fast. These are clearly tagged as illegal.
Guilty Property Owners
The owner of the property, roles that has control over "owning" items at a property that hub are linked to the crime. Hired NPC, or players who have access to a building/vehicle, but not access to editing a building/vehicle, are not linked to possession crimes. The amount of people linked to the crime, doesn't spread the punishment thinner, they all will receive the same amount of punishment when captured for punishment.