Chapter 6.6 Teaching and Learning Skills
Teaching Skills (Updated 12/22/2025)
Since players have limited skill slots, players have to choose how to balance their character. Players can craft reference materials to keep safe, and they can also rely on other players or NPCs that function as teachers. Players can teach as long as they have a skill actively slotted.
Learning Combat and Combat Success (Updated 12/22/2025)
The teacher needs to be actively teaching, and the player needs to stay in the teaching radius for the majority of skill training processes (51%) for it to be successful. But the learner still needs to fill their own progress bar. This allows the teacher to move from student to student, as well as allow monsters to break their formation for a time, if learning in the field.
The learner animates, with a required target practice construction, combat, activity, or duty. Players can often create training dummies for combat or training stations for crafts, but real scenarios work too. To gain the ability to save skills from a teacher, a player needs to successfully fill a meter, which destroys a target dummy, or completes a training craft. After that, the player will have the option to slot it as a skill, or merely use the skill for a time until the learned skill times out. Or the player can create their own papercraft reference from it to toggle back as an active skill during rest. Players can also merely utilize teachers as an AoE to not learn certain crafts and save more skill slots.
Combat Limitations - Wildlife Combat, Faith, and Monsters (Updated 12/22/2025)
However, players can't learn every type of skill. The limitation is if their current active legacy, claim, and skills, determine if they have have enough favor to have wildlife combat skills. Some examples are that many nature based combat moves are determined by the will of the deities based on your nature claim connection. Many faith based prayers only work with certain alignments. This shows itself as either nothing happened, or a craft fails into junk, or a prayer not working, or a combat training dummy not breaking, as some examples.
Learned Skill, but Changed Alignments (Updated 12/22/2025)
In the case that a player learned something, and then disavowed their alignment requirements, such as nature or prayer skills, their skills will render weakened, useless, or meaningless. Players will be shown animating as if they are trying to perform an action, but fail. For example, if a player is aligned with a monster to get close to it, then attacks it and/or the minions. This is possible with nature and faith based skills, but won't occur with all other skills that don't require spirit alignment, for example, combat, fishing, crafting, construction, cooking, etc. This basic alignment rule for nature and faith skills occurs even for players that learned their own skills.
