Chapter 4.5 Quest Rewards

Completing a Quest
When players accept a quest, a quest posting is put in their inventory. Completed quests give players community legacy, and the posting turns into a reward if set by player who posted the quest. When players loot monsters from quests, they can also use loot use as currency at stores and market stalls, or use for quests. Being apart of the quest (based on radius proximity to the claim) upon completion, will mark the poster as completed. All other players will see the poster marked as cleared by someone else, and will appear faded.

Shrine/Altar Player Rewards
If combat assistance shows up, and a group of characters help kill a monster, when an altar is placed, the owner can choose to allow the quest completer to take leftovers from the altar as a reward, or not, and how much. A default value will be initially set based on the threat level. If it is a reward, adventurers can take the crafts/resources as a first come first serve basis. The cleared poster is what allows interaction with the altar without it commiting a crime. A claim gets a longer peace period the more spirit value of crafts are taken by players who cleared a quest.

Spitboxes
These boxes are built from skulls of fallen monsters, wildlife creatures, and perhaps, NPC. In the case of a poster getting lost/destroyed on accident, your reward is never lost. All spitboxes are connected and will spit out a selected, assigned reward. Players can only see and recieve their own rewards. Unlike other containers, monsters don't obtain the rewards as spirit when consuming, just the value of the spitbox. If spitboxes are destroyed, just create a new one, or visit a different one. They all function the same.