Chapter 1.1 Spirit Relics Overview
Character Creation
Create your character and select a limited amount of traits that permanently give you buffs. These traits help support your target goals and character archetype. Save templates to reuse, share, or for fun.
Logging off leaves a firefly. This firefly leaves presence of player activity and inactivity in a way that also utilizes unique crafting and offline interactions. Every interaction is canon in the world, with AFK crafting mechanics.
Players unlock skills through context based actions, which gets boosted based on their selected skills at character creation. Combinations of skills add proficiency, speed, and additional buffs.
Remain Immersed
Unlock Skills With Context
Flexible Skill Changes
Skill slotting has limited slots, but players can create written crafts to hold, trade, and place in the world for you, and others to use. Combine with workstations to increase availability to friends or a community. Teach others your skills, or share your written crafts. Change your skills from written crafts when resting.
Monsters are attracted in scale, based on areas of player activity, and workstations, buildings, towns, and trade routes need to be protected. But also appear and disappear in the wild based on wildlife, NPC, players, other monsters and world events.
Players can tackle monsters through classic combat, through appeasement through crafting mechanics. Appease monsters enough to be left alone, or focus on appeasement and worship to change your alignment with specific monsters.
Scaling Monster Threats
Monster Engagement Options
Ecosystems and Rarity Changes
The longer monsters persist in the world, the more they alter the environment. This changes availability of raw resources for crafting, hunting, and harvesting. Resources become more abundant or threatened.
Players can traditionally pursue a solo adventure, or claim land and create an outpost. Travel or live in a wagon or ship, or build an outpost upon large vehicles. Players can also align with animals, like deers and wolves to pursue more druitic fantasy.
In maintained outposts, players can set laws and culture. Which allows crime and faith mechanics to alter differently from outpost to outpost. Outposts also change based on player claim choices, build large fortresses and castles or small villages.
Live your Fantasy Life as a Soloist, or Community Creator in Different Flavors
Outposts Vary in Visual and Mechanical Design
Offerings and Prayers Can Alter the World
Optionally use faith mechanics to create sanctuaries from monsters, pirates, and wartorn areas. Use offerings and prayers to affect the ecosystem in areas of influence. Create graveyards and monuments to remember players, NPC, and monsters after they have fallen.
Create guilds, both simple and economically complex if desired, or merely visit them for the next quest. Utilize NPC to assist where desired. Use them as party members, or for outpost and guild functions, stores, or have communities and parties with other players. Of course, NPC can post quests, but now players can too, giving all questers engagement options.
Utilize NPC in Place of Players,
It's time to imagine your legend.