Chapter 7.3 Culture, Festivals, and Items of Importance

Items of Importance
Outposts can determine items of importance, whether it is a sword or a tool, or perhaps, certain statues of monsters or deities, to be worth more in their area. It could be from a player that served historical purpose in a community or in the world.
(You will learn more about Spirit Relics here.)

Reliquary Vault - Items of Importance Controller
A reliquary vault is an outpost control can be constructed after it is unlocked. It allows players to drop off items of importance. They can be withdrawn to be brought to festivals to increase festival bonuses. Here, players can also set values for items of importance, giving copies a local value while in a settlement. This allows players to craft visually duplicate idols, and duplicate weapons/equipment in honor of their local culture.

NPC Knowledge of Cultural Items
A reliquary vault also allows NPC to obtain dialog options pertaining to encounters with locally important items, and if they encounter them outside or inside of an outpost. Players at stores have the option to not allow items of importance be auto traded by hired NPC, to avoid outpost based political issues. Hopefully they don't fall for a player's charisma or sleight of hand, and get themselves into trouble... (NPC will immediately lose knowledge of items unlinked to vaults, because it would be too involving to code cultural history.)

Cultural Items in Outposts
The reliquary vault can also set items with flavor text tags, such as:

  • Historical

  • Utility

  • Protected

  • Governmental

  • Heritage

  • Ceremonious

  • Sacred

  • War Trophy

  • And likely more...

Depending on which tags are applied, they will contribute to a buff to applicable culture skills and festivals in an outpost. It also helps other players in your community understand the theming, system, or history of your outpost, by seeing the flavor text tags along with the visuals of your outpost, if chosen to display originals, as well as while examining item copies.

Items of Importance Selections
Claim founders and allowed players can set items of importance directly from the reliquary. Public outposts can set items of importance using a voting system during a reliquary festival, where players present both/either existing or new items, and vote on which items will now be, or will continue to be items of importance.

Stop Unintended Culture Destruction
Founders and communities can make it so that items of importance cannot be converted to tinder to avoid the item being destroyed by ignorant players. This setting will apply outside of an outpost, if it is a spirit relic, or world event item, for as long as the outpost is active. However, items of importance can still always be used for rituals (rituals take knowledge, preparation, and execution, and are highly intentional.) Set this at the reliquary vault for claims, and public outposts must vote on this during the reliquary festival.

Outpost Culture Buffs
As an outpost persists, it passively accumulates culture legend. Culture shapes both the visual identity and functional experience of the settlement, influencing how NPC, creatures, plants, monsters, and deities respond to it. You can see which culture skill benefits from actively linked items of importance in the culture skill description. It will show items of importance affecting the buff and the affect based on current values. Keeping it in good condition, and the original within the outpost increases the buff. As it slowly ages, it will grow a slight boost in affects over time.

Festivals and Culture
Outposts can set as many items of importance as the size and complexity of their reliquary allows. But settlements will only get the benefits of items of importance for applicable activated culture skills. Items of importance gives the festival event controller options for event creation. Festivals have long timer cooldowns, so it is best to strategically organize resources and the attention of players and NPC and not overload them. Festival participators will get buffs for participating, but will also give out an additional global outpost buff for everyone, and those who didn't participate. Buildings that match the theme will also get a buff, which may increase workstation buffs, increased production speeds, and log in bonuses.

Event Square - Outpost Control
Outposts can build a festival controller, such as an event square. This creates a quest when a claim founder selects a future date, or a date is selected and voted by the community as an event scheduler festival. When a themed festival is in affect, items can be brought out from the reliquary into the event square.

Theme Matching in Festivals
Any matching action, and placed asset for the festival in the event square will apply to a point system. Non-matching themes add no debuff by default, but some festivals will lose points if opposite assets enter the square. Such as a peace festival adding in brutality themed assets. At the end of the festival, a fail or pass state is determined. Success will add an outpost wide global buff, with added values from items of importance states. Extra points upon success will extend the culture buff time in the outpost.

Festival Scaling
As players unlock larger event squares, they can potentially increase the strength of culture buffs. Festivals increase both individual participant's culture legend based on their level of participation, as well as the outpost's culture legend. This allows outposts to create larger reliquaries, and gain more culture skill slots.

Outpost Culture Legend
Culture legend is generated by activity. An increase in culture can occur in an outpost that performs related functions on set culture skills and festivals. Some examples are workstations, buildings with specific functions, shrines, altars, or cultural displays. The following contribute to culture. Complexity of the construction of these assets can increase culture legacy.

Culture activity examples:

  • Crafting and displaying items

  • Combat (creature/monster kills, training)

  • Offerings, ritual and worship

  • Commerce (buying/selling goods)

  • Food and drink consumption

  • Growth and harvest

  • Fishing competitions

  • Trials and executions

  • Funerals and remembrances

Players can optionally organize events at the festival square or other locations (like a building, or road,) for holidays, and other events that are not supported in Spirit Relics. Though the game won't count these, it could help to bolster community and engagement.