Chapter Project Phases
Project Overview
Spirit Relics is a design concept on how to create an MMORPG that maximizes immersion, roleplay flexibly between roleplayers and non-roleplayers, with natural player and world created tension. In this document you can explore how this is possible with guidance on all the mechanics. Spirit Relics is not a game in development, just an exploration of the possibilities. Due to the lack of resources, this project will take time. Eventually I would like to create small demos with very simplistic assets for people to download and use for free. No timelines are stated or promised. Below, I have provided my planned phases.
Website Format Overview
The website was designed to be read in order, but I won't stop anyone from reading in whatever order they desire.
Phases - May be edited in the future
Phase 1: (Complete)
Complete the rough layouts of the website, written rough drafts of all the mechanics for review together in an overarching system
Phase 2: (Complete)
Complete the website layouts as a default starting point, as well as the text in a presentable format for public viewing
Phase 3: (Complete)
The writing for the website is done, and placeholder images are created. Website is now viewable in public
Phase 3.5: (Current)
Creating a downloadable, printable PDF for free that includes all of the website's content
Phase 4: (Current)
Art - The focus is now to create art to supplement the website layout and text to help viewers understand the vision
Phase 5:
Process Maps - Create the diagrams that will help with coding
Phase 6:
UI design rough drafts - Create a general placement design for features to see if process maps need to be edited, before next phase
Phase 7:
Demos - Once the website has visual images with text to help portray the ideas more clearly, the focus will be to create prototype demos and post download links for the public to use, review, and test. (Or perhaps, create an artbook instead?)