Chapter Project Phases

Project Overview
Spirit Relics is an imaginative design concept on how to create an MMORPG that maximizes immersion, roleplay flexibly between roleplayers and non-roleplayers, with natural player and world created tension. In this document you can explore how this is possible with guidance on all the mechanics. Spirit Relics is not a game in development, just an exploration of the possibilities. Due to the lack of resources, this project will take time. Eventually I would like to create small demos with very simplistic assets for people to download and use for free. No timelines are stated or promised. Below, I have provided my planned phases.

Phases - May be edited in the future

Phase 1: (Complete)
Complete the rough layouts of the website, written rough drafts of all the mechanics for review together in an overarching system

Phase 2: (Complete)
Complete the website layouts as a default starting point, as well as the text in a presentable format for public viewing

Phase 3: (Complete)
The writing for the website is done, and placeholder images are created. Website is now viewable in public

Phase 3.5: (Complete)
Creating a downloadable, printable PDF for free that includes all of the book's content. (Will update as the publications update.)

Phase 4A: (Complete)
Art - The focus is now to create art to supplement the website layout and text to help viewers understand the vision
Even though most of the art on the website are sketches, it's enough to get the idea across. I'd rather not have the art delay progress.

Phase 4B: (Current)
Writing Proofing - Paying a local writer to assist with helping me with the writing on the website. This allows me to focus on other aspects of the needs of the project.

Phase 5: (Current)
Demos - Once the website has visual images with text to help portray the ideas more clearly, the focus will be to create prototype demos and post download links for the public to use, review, and test. I will be creating process maps for myself, sketches, and other means to make the ideas clear enough for me to create these demos.

DEAD END:
Let's be real, it takes a lot to make a game, and it takes a lot more for someone to make a RPG, especially so with an MMORPG. If I end up hitting a dead end where I cannot proceed anymore, I will pivot to making an art book instead, at wherever my stopping point ends up being.

Created by Jimmy Slaughter