Chapter 7.7 Public Outposts Vs Claimed Outposts
In this section, we will discuss the difference between claims and outposts in one area for quick reference and comparison.
Claims - Personal Vision (Land, vehicle, and nature claims)
Founder Authority
You control the rules, roles, access, law settings, and justice system
No voting system to override you
Claim-Centric Expansion
Your claim radius expands based on your claim legacy and stake control, although members assist in your growth
Private Utility
Certain claim-based constructions, perks, and protections are only available to claim owners (or assigned members)
Law Enforcement
You can criminalize player actions like trespassing, harvesting, or even conversation types without community approval, and/or give assigned members roles to assist
Guaranteed Protection/Removal of Protection
Once something or someone is inside your claim, it's covered by your laws and protection settings
Non-public Activity Ledger (Log)
You and allowed members can access player activity logs, threat history, and other information
Designed For
Players who have a vision and want to manage it from the top, or assign and remove roles from supporting players
Those who want to create a hub or ecosystem change
Claims - No management, just adventure (self claims)
Not land/vehicle/nature locked
No need to manage tinder resources, unless you want to cool down monster threats for some time
Not Weight Mechanics
Carry as much resources as you want, you can handle it, your ability to roll, dodge and other maneuvers will not be affected by weight
Monsters Come To You
Just like how monsters are attracted to spirit, monsters that seek you out will scale based on your strength
Flee to Others, Hide, or Die Trying
Flee to other claims or outposts to get a monster off your tail, they won't attack an outpost, they won't be able to sense your spirit in another claim or outpost
Or attempt to hide, if they cannot engage with you after some time of sensing you in the area, they will give up, and return to their nest
Die trying by using a larger resurrection radius than other players
No Outposts
You cannot create a claim, but you can set resurrection points you discover throughout your travels
Designed For
Players who are not interested in creating and maintaining a home/settlement, who want to keep moving and focus on the path ahead
Intended for classic exploration and adventuring, or merchants, farmers, and ranchers who want to be unburdened by their loot and gathering
Self claims can still use NPC or player created locations as a permanent or temporary home, assisting with quests, or temporarily resting to recover
Public Outposts - Collaborative (No Claims)
Community Driven
Decisions like laws, trade links, and culture skills are voted on
Power is decentralized
Not enough votes void a decision
Shared Expansion
Outpost size and utility progression depend on member quests, activity, and contributions after vote passes
Open Access
Anyone without a claim can join or contribute
Good for roleplaying and social players who want community without specifically being assigned a role
Players need to create protection wreaths for assets they own to protect them from other members, or keep them publicly accessible
Voting/Mob Laws
Players can vote to override others, deny access, or even remove protections from buildings
However, law can be overridden if the community needs to address a problem immediately, since everyone can choose individually to act or not act upon laws being broken
Players vote on what links between outposts or claims with outposts are allowed, with not enough votes voiding a link
Designed For
Players who want to establish an open community and are open to more social drama
Those who want to roleplay, or establish a lore in a more unpredictable environment
Claims with Outposts
A claim with an outpost on top to gain access to
Culture skills and utility unlocks
Formal (game based) trade routes
Ability to offer linked resources, utilities, controls, and/or law to willing outposts
Or join willing outposts via votes and unwilling outposts through resource domination or declared war (Core/PVP Worlds) or via PVP (PVP Worlds)
Or join under an outpost and obtain their set linked resources, utilities, controls, and/or law
In Summary
Land/Vehicle/Nature Claims (With or without public outposts)
If you want to assign roles, manage progress and your vision (whether open or restricted,) and lawmaking power
Self Claims
If you just want to adventure and explore unhindered by management
Public Outposts (No Claims)
If want collaborative growth, added social complexities, and untethered roles