Chapter 2 - Building Mechanics
These chapters focus on construction skills used to create roleplaying visuals, how to build, and about claims. These functions are used as a foundation for monster threats, guilds, wildlife claims, and culture that we will explore in future chapters.
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Building Themes and Locality
Discover how the backbone of culture can start with simple materials.
Core Construction Mechanics
A general overview of actions players can perform in regards to construction and the legacy types involved.
What makes differentiates between a skilled builder and an unskilled builder, and how they can support each other.
Construction Skills and Community Building
Types of Claims - Land, Vehicle, Wildlife, Self
A brief look on how different claim styles that changes a player's focused experience.
Inactivity, Destruction, and Decay
Inactivity and decay can show proper history, and learn how to maintain prosperity.
An overview on some limitations and nuances that come with construction and building design.