Chapter 6 - Combat and Crafting Mechanics

The basic mechanics of skills are handled the same between combat and crafting. But they create different outputs. Learn how skills are unlocked through context, and how proficiency is gained. Using written crafts and teaching mechanics, players can teach others, and save their history and knowledge in writing.

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Skill Mechanics

Players will learn new skills at they progress and encounter contexts in the world, this chapter explains all core of skill mechanics.

Combat Overview

A general overview of all the parts that go into the combat design and loops.

A list of of the main roles reimagined in the world of Spirit Relics, and supporting roles.

Trinity and Combat Support
Prepping for Survival

Players can run head first into danger, or prepare. This allows the community to support those who seek to protect them.

Workstations and Linked Storages

This system helps with resource management for crafting and NPC support.

Gain log out buffs at player or NPC crafted mantles and inns. Featuring the unique results of community firefly log outs.

Logging Off at Mantles and Inns
Runic Creations - Banners, Flags, and Signs

Create your name as the one who crafted for factions and pirates. Fly your flags and spread your demands and influence.

AFK Crafting

Manage combat players to protect you, and hire NPC to keep filling your resources. Craft undisturbed, for stocking your stores, and general crafting.

Mining

If the deep caverns beckon you, learn about the dangers in the dark underground, and how to successfully mine, or merely quarry.