Chapter 7.5 Other Outpost Controls

Outpost Controls
Utilities are unlocked based the outpost structure determining the branch of controls, and unlocks more as the players build, and activate them. Most outposts will have the same controls, with some types of controls unlocking sooner than others, with a few being unique to an outpost structure.The larger the outpost reach is the more kindling is needed to remain active and crime free. (If applicable in world selection.) However, controls themselves may use tinder as resources separately, or require other activations.

Reminder of Tinder Values
While tinder is typically burnable resources like wood, and coal, every item has a tinder value. This way, players can burn any item to use as kindling. This essentially allows players to choose how they spend their time grinding for resources, whether that is cutting wood, slaying monsters, or crafting, each action has an item output with tinder values that reflect the player's time. However, there are added tinder bonuses for better stats and history applied to the items.

Controlling Controls
In a claim each of these functions can be set by a founder, and allowed members. In public outposts, they can be toggled on and off by players. At the outpost activity ledger, players can see who turned on and off controls and services for them to deal with as a community.

Controls

Day and Night Cycle Control
This is similar to games where if you enter a certain location it is always day, or it is always night, or has short/long days or nights. Certain deities will allow these functions. The options may affect monsters threats, as well as plant and animal growth, available fish, ore veins, and some player skill unlocks. Visually, players will see two new celestial bodies in the sky, as they reach the affected outpost radius it draws closer to the sun/moon. Upon entry of an outpost, one of the celestial bodies will lock onto the moon/sun, blocking it, and a different celestial body will be the new sun or moon, rotating at the set inverals, or staying static in the sky.

Timing and Activated Lighting Controls
Players can opt to have their street lanterns be lit automatically at certain times of the day or night for the whole settlement and certain areas like districts. Players can also create local lighting controls connections for specific zones upon activation, such as a festival square, marketplace, or monster threat area for example.

Weather Manipulation Node
Towns can anchor the weather in different ways. Such as, always rainy, misty, or sunny. This option may affect monsters as well as plant and animal growth, available fish, ore veins, and some player skill unlocks. Visually, these constructions come in different shapes and sizes depending on the weather and intensity intended.

Automatic Utility Functions
Control over gates, bridges, dams, and other moving constructions. Based on member roles for claimed outposts, and based on law permissions for public outposts. Or control if it will open/close or auto-lock at night or during threats, with the ability to optionally open and close based on role/law permissions.

Town Bell - Signal Events and Threats
Alerts all residents to events such as monster sightings, spotted crime, war/pirate invasion, starting rituals and festivals.

Spirit Scent & Repellents
Town emits a spirit type sensed by NPCs and monsters. Can assist in repelling or attracting NPC or monster types within affected are depending on goals. Useful for towns that want to avoid or grind specific threats.

Event Scheduler
Schedule rituals or festivals to occur at regular intervals.

Area Influences
Depending on your culture skills, you can affect if players can spawn near the area. Nature based players can affect which meteors players can select within their controlled radius. Nature based players can also affect the plant and creature dynamics, allowing creatures and plans to spawn and respawn quicker depending on their available culture skills. Some nature based players may opt to choose debuffs for opposing nature players, for example, wolf based packs and settlements may want deer to run slower in their sphere of influence.

Tinder Torch Link
Players can use tinder torch links as tinder drop off points, to allow players to offer tinder to different controls or buildings with less travel. Players can also link it to an outpost that can notify if the tinder is deficient in the notifications tab of the outpost ledger.

More to come...

Culture Skill Unlocks
Many of the above functions, depending on the base construction (ecology or other context,) can output a culture skill onto the outpost once built, and while active with enough tinder. These culture skills open new branches of construction in an outpost, or release a buff affect to combat/crafting and more. However, just like player skills, only a certain amount of culture skills can be applied to an outpost at once. More about culture will be discussed in a future section.