Chapter 3 - Creature and Plant Mechanics
This section discusses creature and plant mechanics that allow for more dynamic wildlife. These provide the basic mechanics that NPCs are built off of, and how player choice affects resources and crafts.
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Wildlife Resources
Learn about the resources that will flourish the world and how they perpetuate in the world.
Wildlife Creatures
See how creatures can be designed dynamically using ecology altering mechanics.
See how players can live a more nature based fantasy by altering the ecosystem and protecting their herd or pack.
Wildlife Claims
Wildlife Tributes
Nature based players will have mechanics that help them understand the life and death cycles of resources and creatures in an ecosystem.
Ecology Influence
Learn how players can express favor and disfavor towards an ecology, and how they can use controls in land, vehicle, and wildlife claims.
This chapter covers the basics of harvesting, and how choices affect the crafting visuals. Characters will equip and be surrounded by items with history.