Chapter 3 - Creature and Plant Mechanics

This section discusses creature and plant mechanics that allow for more dynamic wildlife. These provide the basic mechanics that NPCs are built off of, and how player choice affects resources and crafts.

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Wildlife Resources

Learn about the resources that will flourish the world and how they perpetuate in the world.

Wildlife Creatures

See how creatures can be designed dynamically using ecology altering mechanics.

See how players can live a more nature based fantasy by altering the ecosystem and protecting their herd or pack.

Wildlife Claims
Wildlife Tributes

Nature based players will have mechanics that help them understand the life and death cycles of resources and creatures in an ecosystem.

Ecology Influence

Learn how players can express favor and disfavor towards an ecology, and how they can use controls in land, vehicle, and wildlife claims.

This chapter covers the basics of harvesting, and how choices affect the crafting visuals. Characters will equip and be surrounded by items with history.

Harvesting Basics
Mounts

Learn how players can tame and domesticate creatures outside of the wildlife claim, and unique monster domestication mechanics.

Breeding and Hide Crafts

Show the results of the creatures you've hunted or grown using their patterns on leather crafts.