Chapter 8 - Crimes, Bounty Hunting, Trials

Crime excites some, and scares others. See how Spirit Relics meshes the immersive urge to be a thief, while protecting players from losing progress, and rare items, at the same time.

Jump to a specific page or get started below.

Crime - General Info

Learn the basics about crime, starting with the foundations of stealing as an example. Learn how magic protections heal, to protect against too much criminal acts.

Contraband and Stolen Items - Possession Crimes

Outposts can set contraband and illegal vices, which adds theming flavor, and delicacies for criminals.

Sleuthing is used by lawmen for inspections, and looting for criminals. See how the mechanics of searching through inventory is handled.

Smuggling
Hidden Areas

Learn about the mechanics behind having secret rooms, and hidden areas for smuggling, or secret storages.

Communication

Communication is handled locally to allow espionage, and communication strategy.

Craft wanted posters that are used to start bounty hunting quests.

Wanted Posters
Bounty Hunting

Find your target alone, or use the opportunity as it comes. Other players can defend a wanted player or NPC, and criminals can try to free them after capture.

Trials, Punishment, Escape

After a bounty or criminal is taken in, players can quickly imprison them, or make a how event out of it with trials, banishment, and executions.

Every player, even wildlife players can become a criminal if they want. However, there are laws of nature that naturally occur. Learn about them here.

Laws of Nature
Looting Mechanics

Looting mechanics are used to keep players from nabbing loot for some time after slaying a creature or beast.