Chapter 6.6 Teaching and Learning Skills

Teaching Skills
Since players have limited skill slots, players have to choose how to balance their character. Players can craft reference materials to keep safe, and they can also rely on other players or NPCs that function as teachers.

Learning Combat and Combat Success
The teacher needs to be actively teaching, and the player needs to stay in the teaching radius for the majority of combat training processes (51%) for it to be successful. The learner animates, with a required target practice construction. To gain the ability to save combat skills from a teacher, a player needs to successfully perform the combat move, which destroys a target dummy as a complete visual. After that, the player will have the option to slot it, or merely use the skill until the learned move times out (after 12 in game hours). Or the player can create their own reference from it.

Combat Limitations - Wildlife Combat, Faith, and Monsters
However, players can't learn every type of combat skill. The limitation is if their current active legacy, claim, and skills, determine if they have have enough favor to have wildlife combat skills. Many nature based combat moves are determined by the will of the deities. If you have too much skills in relation to non-wildlife based skills, wildlife combat skills will not function, even if it is technically unlocked.

Purpose of Wildlife Teaching and Learning Gatekeeping
This will keep a contextual split between traditional and nature based combat moves. However, once a player realigns their favor to an ecology deity and obtains a wildlife claim, the skill will activate on it's own if it has been slotted, or atleast hasn't faded yet. If a player can't use a nature based skill, it will be considered "inactive" and can't be taught. Players will be shown animating as if they are trying to perform an action, but fail. This animation will also occur if a wildlife claim loses favor with a deity through massive ritual or world event betrayal.